Really dropped the ball....
If you're looking for some really good tutorials, look elsewhere. The other collab these guys have done is much better. I reccomend taking a look at their '06 collab = very helpful. However, whoever put this one together really didn't know what they were doing as this one was sloppy, disorganized, and didn't feature any variation of skill level. It was all novice stuff. Please, do yourself a favor and use their other tutorial collab.
Awesome, make more please.
Awesome game. The AI was perfectly frustrating. It gives the player something to work for. Great job.
Hm.. i lke you
VERY simple concept but this is the best I've ever seen this idea executed. The art and music was superb.
Lvl. 26 I dont' get it at all. It reads backwards "Type in password here ^^". Also, it has a red pentagon on the screen.
Have you tried using thinking?
genius idea. I feel like it doesn't even need a sequel but i definitely look forward to one. Suggestions for sequel = levels?
Levels, huh? I'll think about that. Thanks for the idea and the review!
Still needs a counter or points so you can see how long you can last and compare your best.
I think that would take away from the simplicity of it
Literally the Best tutorial I've ever seen. And I've done 100s of tutorials. Thank you. Thank you. Thank you.
Good graphics and sound effects but all you did was dress up a crappy tutorial. The game has no objective. It should either have levels or an increasing difficulty, being it has neither i really don't even see the point of playing. A high-score table might make it better but then it still wouldn't be a skill based game. The hard mode wasn't hard. Nice try but try a fresh idea next time or at least put your own concept into an old idea. If you wanna see an example of this check out the 1337 mode on my Snake^2 game.
no tutorial was used in the making of this flash game
and no just no.
THIS IS A GAME FOR KIDS could a kindergardener pull off what you can?
bland. I am sadly dissapointed.
As a programmer I can say this game took you no effort at all. It's exactly the same as the last game. You used the same code. I can't believe you didn't include new enemies. Although I did appreciate the addition of a reload bar, the only real difference besides that is the animation for the gun and it was WORSE than in the previous version. This version does feature longer levels, again adressing a problem in the previous version, but they were too long as you get into the higher levels. The length between for each level should increase slowly not quickly. Try doing something new next time. New enemies and new weapons. Hope I helped.
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